drm/panthor: Add missing explicit padding in drm_panthor_gpu_info
drm_panthor_gpu_info::shader_present is currently automatically offset by 4 byte to meet Arm's 32-bit/64-bit field alignment rules, but those constraints don't stand on 32-bit x86 and cause a mismatch when running an x86 binary in a user emulated environment like FEX. It's also generally agreed that uAPIs should explicitly pad their struct fields, which we originally intended to do, but a mistake slipped through during the submission process, leading drm_panthor_gpu_info::shader_present to be misaligned. This uAPI change doesn't break any of the existing users of panthor which are either arm32 or arm64 where the 64-bit alignment of u64 fields is already enforced a the compiler level. Changes in v2: - Rename the garbage field into pad0 and adjust the comment accordingly - Add Liviu's A-b Changes in v3: - Add R-bs Fixes: 0f25e493 ("drm/panthor: Add uAPI") Acked-by:Liviu Dudau <liviu.dudau@arm.com> Reviewed-by:
Adrián Larumbe <adrian.larumbe@collabora.com> Reviewed-by:
Steven Price <steven.price@arm.com> Link: https://lore.kernel.org/r/20250606080932.4140010-2-boris.brezillon@collabora.com Signed-off-by:
Boris Brezillon <boris.brezillon@collabora.com>
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