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# Code Organization
At a high-level, code in this repository belongs to one of the following three
components.
## libpldm
This is a library which deals with the encoding and decoding of PLDM messages.
It should be possible to use this library by projects other than OpenBMC, and
hence certain constraints apply to it:
- keeping it light weight
- implementation in C
- minimal dynamic memory allocations
- endian-safe
- no OpenBMC specific dependencies
Source files are named according to the PLDM Type, for eg base.[h/c], fru.[h/c],
etc.
Given a PLDM command "foo", the library will provide the following API:
For the Requester function:
```
encode_foo_req() - encode a foo request
decode_foo_resp() - decode a response to foo
```
For the Responder function:
```
decode_foo_req() - decode a foo request
encode_foo_resp() - encode a response to foo
```
The library also provides API to pack and unpack PLDM headers.
## libpldmresponder
This library provides handlers for incoming PLDM request messages. It provides
for a registration as well as a plug-in mechanism. The library is implemented in
modern C++, and handles OpenBMC's platform specifics.
The handlers are of the form
```
Response handler(Request payload, size_t payloadLen)
```
Source files are named according to the PLDM Type, for eg base.[hpp/cpp],
fru.[hpp/cpp], etc.
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## OEM/vendor-specific functions
This will support OEM or vendor-specific functions and semantic information.
Following directory structure has to be used:
```
pldm repo
|---- oem
|----<oem_name>
|----libpldm
|----<oem based encoding and decoding files>
|----libpldmresponder
|---<oem based handler files>
```
<oem_name> - This folder must be created with the name of the OEM/vendor
in lower case. Folders named libpldm and libpldmresponder must be created under
the folder <oem_name>
Files having the oem functionality for the libpldm library should be placed
under the folder oem/<oem_name>/libpldm. They must be adhering to the rules
mentioned under the libpldm section above.
Files having the oem functionality for the libpldmresponder library should be
placed under the folder oem/<oem_name>/libpldmresponder. They must be adhering
to the rules mentioned under the libpldmresponder section above.
Once the above is done a conditional flag has to be created in the configure.ac
to enable conditional compilation.
For consistency would recommend using "--enable-oem-<oem_name>".
The Makefile.am files in libpldm and libpldmresponder will need to be changed
to allow conditional compilation of the code.
## TODO
Consider hosting libpldm above in a repo of its own, probably even outside the
OpenBMC project? A separate repo would enable something like git submodule.
# Flows
This section documents important code flow paths.
## BMC as PLDM responder
a) PLDM daemon receives PLDM request message from underlying transport (MCTP).
b) PLDM daemon routes message to message handler, based on the PLDM command.
c) Message handler decodes request payload into various field(s) of the request
message. It can make use of a decode_foo_req() API, and doesn't have to
perform deserialization of the request payload by itself.
d) Message handler works with the request field(s) and generates response
field(s).
e) Message handler prepares a response message. It can make use of an
encode_foo_resp() API, and doesn't have to perform the serialization of the
response field(s) by itself.
f) The PLDM daemon sends the response message prepared at step e) to the remote
PLDM device.
## BMC as PLDM requester
a) A BMC PLDM requester app prepares a PLDM request message. There would be
several requester apps (based on functionality/PLDM remote device). Each of
them needn't bother with the serialization of request field(s), and can
instead make use of an encode_foo_req() API.
b) BMC requester app requests PLDM daemon to send the request message to remote
PLDM device.
c) Once the PLDM daemon receives a corresponding response message, it notifies
the requester app.
d) The requester app has to work with the response field(s). It can make use of
a decode_foo_resp() API to deserialize the response message.
# PDR Implementation
While PLDM Platform Descriptor Records (PDRs) are mostly static information,
they can vary across platforms and systems. For this reason, platform specific
PDR information is encoded in platform specific JSON files. JSON files must be
named based on the PDR type number. For example a state effecter PDR JSON file
will be named 11.json. The JSON files may also include information to enable
additional processing (apart from PDR creation) for specific PDR types, for eg
mapping an effecter id to a D-Bus object.
The PLDM responder implementation finds and parses PDR JSON files to create the
PDR repository. Platform specific PDR modifications would likely just result in
JSON updates. New PDR type support would require JSON updates as well as PDR
generation code. The PDR generator is a map of PDR Type -> C++ lambda to create
PDR entries for that type based on the JSON, and to update the central PDR repo.